Funny enough, my favorite version has been the SNES version. Despite all the limitations, it's got built-in controller support and also has a map! Maybe I'll try to gran the mac-for-pc version.
That caused me to go down a rabbit hole. The //GS version was released 3 years after the computer was discontinued and you basically had to have a sound card.
I remember it running OK on my LCII with a 68030/40Mhz accelerator and later on a PowerMac 6100/60.
I don't understand the intent behind this article. Old game feels dated compared to newer games in the genre it created, news at 11. And calling the design anachronistic would make sense in a new game adopting it, not in the game where it was cutting edge at the time. It all feels rather calorie-free.
> Being able to view a map, like this one pulled from the game’s files, would be really helpful while playing the game
The Mac version definitely had a map
And it looked a lot better.
https://youtu.be/2Helqh-R94w
https://github.com/Blzut3/Wolf3D-Mac
I remember it running OK on my LCII with a 68030/40Mhz accelerator and later on a PowerMac 6100/60.
You can smash out a flat shaded version in an afternoon, or go crazy adding all kinds of features and take it as far as you want to go.
https://youtu.be/gYRrGTC7GtA?si=o6-l7XAPpw3z_36t
https://boa.realm667.com/
.....
This is also fun, more arcadey, like an updated version of the original, also using DOOM source port.
https://www.moddb.com/mods/brutal-wolfenstein-3d
.....
and if u still want more there's this
https://www.moddb.com/mods/wolfendoom
https://boa.realm667.com/?view=article&id=270:blade-of-agony...