I suppose it depends on where you are looking for dynamicity. In some ways, lua is much more laissez faire of course.
But in Python, everything is an object, which is why, as I said, it spends much of its time looking things up. And things like bindings for closures are late, so that's more lookups as well.
In lua, many things aren't objects, and, for example, you can add two numbers without looking anything up. Another issue, of course, when you do that, is that you could conceivably overflow an integer, but that can't happen in Python either.
The Python interpreter has some fast paths for specific object types, but it is really limited in the optimizations it can do, because there simply aren't any unboxed types.
- Caught multiple memory safety issues in a nice deterministic way, so designing the object model was easier than it would have been otherwise.
- C++ with accurate GC is a really great programming model. I feel like it speeds me up by 1.5x relative to normal C++, and maybe like 1.2x relative to other GC’d languages (because C++’s APIs are so rich and the lambdas/templates and class system is so mature).
But I’m biased in multiple ways
- I made Fil-C++
- I’ve been programming in C++ for like 35ish years now
I’m curious. Given the overheads of Fil-C++, does it actually make sense to use it for greenfield projects? I like that Fil-C fills a gap in securing old legacy codebases, I’m just not sure I understand it for greenfield projects like this other than you happen to know C++ really well.
It made sense because I was able to move very quickly, and once perf became a problem I could move to Yolo-C++ without a full rewrite.
> happen to know C++ really well
That’s my bias yeah. But C++ is good for more than just perf. If you need access to low level APIs, or libraries that happen to be exposed as C/C++ API, or you need good support for dynamic linking and separate compilation - then C++ (or C) are a great choice
Hmmm… I did about 20+ years of C++ coding and since I’ve been doing Rust I haven’t seen any of these issues. It has trivial integrations with c/c++ libraries (often with wrappers already written), often better native libraries to substitute those c++ deps wholesale, and separate compilation out of the box. It has dynamic linking if you really need it via the C ABI or even rlib although I’ll grants the latter is not as mature.
The syntax and ownership rules can take some getting used to but after doing it I start to wonder how I ever enjoyed the masochism of the rule of 5 magic incantation that no one else ever followed and writing the class definition twice. + the language gaining complexity constantly without ever paying back tech debt or solving real problems.
I also like how, according to Github, the repo is 99.7% HTML and 0.3% C++. A testament to the interpreter's size, I guess?
But yeah the interpreter is very small
There are many runtimes that I could have included but didn’t.
Also, it’s quite impressive how much faster PUC Lua is than QuickJS and Python
(I suppose the quick in QuickJS means "quick for a pure interpreter without JIT compilation or something...)
So like that’s wild
Python's execution time is mostly spent looking up stuff. I don't think lua is quite as dynamic.
But in Python, everything is an object, which is why, as I said, it spends much of its time looking things up. And things like bindings for closures are late, so that's more lookups as well.
In lua, many things aren't objects, and, for example, you can add two numbers without looking anything up. Another issue, of course, when you do that, is that you could conceivably overflow an integer, but that can't happen in Python either.
The Python interpreter has some fast paths for specific object types, but it is really limited in the optimizations it can do, because there simply aren't any unboxed types.
It was materially useful in this project.
- Caught multiple memory safety issues in a nice deterministic way, so designing the object model was easier than it would have been otherwise.
- C++ with accurate GC is a really great programming model. I feel like it speeds me up by 1.5x relative to normal C++, and maybe like 1.2x relative to other GC’d languages (because C++’s APIs are so rich and the lambdas/templates and class system is so mature).
But I’m biased in multiple ways
- I made Fil-C++
- I’ve been programming in C++ for like 35ish years now
> happen to know C++ really well
That’s my bias yeah. But C++ is good for more than just perf. If you need access to low level APIs, or libraries that happen to be exposed as C/C++ API, or you need good support for dynamic linking and separate compilation - then C++ (or C) are a great choice
The syntax and ownership rules can take some getting used to but after doing it I start to wonder how I ever enjoyed the masochism of the rule of 5 magic incantation that no one else ever followed and writing the class definition twice. + the language gaining complexity constantly without ever paying back tech debt or solving real problems.