Fun for about 5 minutes but screeches to a halt when ships start to teleport. Only takes a few minutes to be able to get to wave 12 and then there's no progress after that.
unlike regular asteroids where you can keep track of your ship bc you only have to follow one object around the screen and you control it it seems like the hardest part of this game is finding the ships. esp. when they star to be multiple
shapes. it would lightly break the vibe but making the ships a different color would help a lot.
Great Game! I think we'd all have an easier time with color added, which is why this game is challenging in a good way. Side-note: I beat 9th place globally! Let's go.
Nintendo and Namco made a multiplayer Pac-Man for GameCube where three players play as ghosts on Game Boy Advances and can see the whole map, while one player plays as Pac-Man with a limited view.
The number of ships increases, and then the speed, and then the accuracy with which they fire. The gravity generator seems slower to recharge, and the asteroids are slower to generate, or that may be subjective.
Different ships that can survive and bounce on slower or glancing hits, shields, more maneuverable saucer ships. Wave fifteen the ships reload and fire really rapidly, decimated a crowded field in seconds.
There can be a set of really cool things one can do with Asteroids. Some years ago I made a game which is a mix of Asteroids+Bomberman+Pacman.
https://kenamick.itch.io/spaceghost-cga
On a different note, Rampage was a great game where you’re the bad guy. I had a blast playing this as a kid.
donkey kong, play as donkey and try to time barrel throws to hit mario
galaga, play as the fleet, control left right of the whole fleet and have the 3-4 different "attacks" you could send out.
I didn't play for too long, but I just clicked between the ship and asteroids and near-instantly destroyed it, quickly passing the waves I played.
Is there difficulty ramp later on?