Growing Trees

(brashandplucky.com)

103 points | by ibobev 2 days ago

10 comments

  • yxhuvud 19 minutes ago
    The generated trees look absolutely amazing. Adjusting the process for different lighting situations seems straightforward too - freestanding trees look different from those in woods.
  • perfsakuya 1 hour ago
    The algorithm is cool and the article is pleasing to read.
  • abrookewood 3 hours ago
    Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop."

    I would never have thought to generate tree shapes by simulating real life

  • swazzy 3 hours ago
    oh hey, very nice result! i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/
  • levicanskij 2 hours ago
    Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.
    • fenykep 48 minutes ago
      That makes it even more magical to me.
  • cvanelteren 1 hour ago
    Oh hell yeah, a topic like this was on my bucket list for a while.
  • busssard 1 hour ago
    now i am wondering if that would correctly imitate crown shyness etc. When several trees grow close to each other
    • swiftcoder 50 minutes ago
      It can, but doing that for a whole forest would require a lot of voxels!
      • yxhuvud 17 minutes ago
        Yes, especially as not all trees are the same age, and the older trees were grown defined by even older trees that are now gone.
  • eluded-xyz 1 hour ago
    Show me a smoothly animated demo of growth from a bud! It would look incredible
  • swiftcoder 4 hours ago
    Very nice overview of procedural tree generation!
  • pixelpoet 3 hours ago
    Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.